Saturday, 5 March 2011

Shader Experiment

Karl modelled a mirror to go inside of the treehouse, we need the props to be as accurate as possible so I started experimenting with making the mirror reflective.


I selected the faces which make up the glass part of the mirror and applied a blinn layer to it, I then had to experiment with the material attributes to get the look of it right. The main settings to use were reflectivity and incandescence which helped achieve the result that can be seen above. We're still unsure whether the mirror will be seen in any of the shots so until we know I think it's safe to say that we can stick with the outcome I got which we can tweak and adjust if needed to make it more realistic and reflective.

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