Thursday 28 October 2010

Rough Storyboards

I started a rough storyboard to plan out some of the shots I had thought out but hadn't really put into context or a logical order for the story flow. This was mainly an experiment to see if my ideas would work well together and not be too fragmented and misplaced compared to the other shots in the animation.





I missed out a few of the frames which were unimportant in the sequence, I just focused on the ones which showed the most important elements for the animation. I tried to create dynamic shots so the animation isn't just of generic low quality cinematography but actually shows meaning and purpose for every shot rather than just having a mix mash of medium and close up shots.

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