Karen has a very particular visual style that she wants to achieve with this film, and at the moment I'm not sure whether it's going to be easy or difficult. I think in terms of modelling it will be a challenge because everything needs to stay consistent with the design otherwise the audience will see that certain things look different from each other. However the texturing should be a lot easier and faster on my end as the objects and characters will require a lot less detail because of the stylised look we're now aiming for. Our main reference for the style is the game 'Fairytale Fights' by Playlogic Game Factory.
As the environment concept artist for the group I've been thinking about the possible shape for the tree which is a lot harder than I initially thought, this is because the tree has to look like it is strong enough to hold the weight of the treehouse but also retain the visual style that we are trying to achieve, to do this I have had to experiment with the shape of the treehouse as well as the tree to make sure that they can fit together properly without looking odd.